Build and Conquer tier list

Build and Conquer Tier List

Build and Conquer tier list and best buildings for V0.1 BETA: opening shops vs early missiles vs power timing. Community ranks. Place 103767961452227.

Opening housing and shop footprints on Place 103767961452227 — Community scene ranks, not an official S–C dump.

~10 min read

At A Glance

This Build and Conquer tier list is a Community scene rank for Roblox Place 103767961452227 by The Slop Company, stamped Build and Conquer [V0.1] / V0.1 BETA. The listing has no official S–C dump. Grade opening economy buildings against early missiles and against power/water timing. Verified October 12, 2026. Play on Roblox.

FactDetail
PlatformRoblox · Desktop, Console, Mobile, Tablet
GenreStrategy · city builder + military contest
Place103767961452227
DeveloperThe Slop Company
StampCommunity / BETA V0.1 — not an official ladder
ScenesOpening economy · power/water timing · early missiles
NumbersCosts / DPS / output TBA — no fake damage table
LookalikesNot C&C units, not iOS BNC Studios buildings

How do I read this Community BETA V0.1 tier list?

Start here if you searched Build and Conquer tier list and landed on a Barracks / Ore Refinery / iOS Gold Mine ladder. Wrong game. This wiki grades listing kinds by the job they do in one scene. A shop is S in the opening and still not a missile. A missile is C in the opening and can rise after the home plot is solvent.

GradeMeaning on this pageNot this
SFund this kind first in this sceneHighest DPS / official patch note
AFund next, once the S row is liveA named unlock you must rush
BUseful after the scene’s meters holdA dump of Unverified HUD labels
CUsually a waste in this sceneNever useful in any later scene

Three scenes, not one global S row

The listing order is empty plot → neighbourhoods and roads → farms and shops → factories → power plants and water → research, vehicles, missiles, tunnels. Official copy: a strong economy wins wars; a strong military protects what you built. That sentence is the rank logic.

Research Tiers 1–3 on this wiki are a Community planning frame (basics / production / military tech). They are not this Build and Conquer tier list. Do not merge those frames.

Opening economy is the first scene most searches actually want — Build and Conquer best buildings before anyone has a military menu.

Which Build and Conquer best buildings win the opening?

Opening scene = first connected neighbourhood that can eat and pay. Listing kinds only. Stats stay TBA. If the plot is still hungry, this table beats every war pad.

Build menu: Housing category open on Apartments — opening S-row housing, not a missile pad
TierKindWhy this sceneStatus
SRoadsEvery other footprint dies off the netListing
SNeighbourhoods / housingPopulation and future workersListing
SFarmsFood in the same session as homesListing
SShopsHarvest residents into cashListing
APower plants (as demand rises)Keep the first jobs alive — not a day-one flexListing
AWater networks (as demand rises)Homes and industry stall dryListing
BFactoriesProduction after shops and grid holdListing
BResearchUnlock tech when cash survives a build cycleListing (function)
CMilitary / tunnelsLater bill; community recaps call early guns expensiveListing + Community timing
CMissiles / combat vehiclesManufacture after research — not first-hour cashListing

Housing is S because shops need residents

Community HUD recaps open Housing → Apartments. Packing hints (~32 pop finished, ~48 after an upgrade) stay Community / Unverified. Use them only as density, not as a wage model. Expensive housing is more value *to the shops*, not a cash building by itself — that match lives on economy.

Do not S-rank a Mall or Supermarket label here. Those HUD names are Unverified shop tiers. The listing kind is shops. Place them if the menu shows them; do not pretend they have official rates.

Once people live on the road, the next scene is not “more apartments.” It is whether power and water can keep that S row running.

When do power plants and water networks jump the list?

Power/water timing is its own scene. Plants are not S on an empty dirt pad. They become S the moment housing and jobs exist and the meters start to wobble. Factories never outrank the grid in this scene.

Apartment HUD line showing population, happiness, and income together — Community meters that justify grid timing, not DPS
TierKindWhen the grade appliesWhen it drops
SPower plantsJobs or homes already exist; blackout riskPlaced as the first footprint
SWater networksPopulation and industry are on the ringSpammed before any housing
AShops (still)Need cash to buy the next plantYou already drained coins on missiles
AFarmsFood crash will idle the grid you just builtYou skipped roads
BFactoriesGrid holds for a construction cycleQueued to “fix” a blackout
BResearchCash and power survive that cycleMid-blackout unlock rush
CExtra housing rowWorkers already idle or dryAlways, if meters are red
CMilitary / missilesThis scene is capacity, not warUntil shops pay the pad

Siting is a rank tool

Community layout parks plants off dense housing and factories on a spur. That is not an official blueprint; the map lives on city layout. Exact draw stays TBA. Nuclear as a HUD name stays Unverified — the listing kind is power plants.

A city that looks rich but blacked out is not solvent. Unpowered jobs idle Build and Conquer workers. Idle workers starve shops. That chain is why plants jump the Build and Conquer best buildings row the moment demand exists.

If the temptation is still “one missile will solve income,” the next section is the early-missile scene — it stays C until manufacture has a city behind it.

Catalogue listing names before you S-rank a HUD row

Matched by build plan, shared topics, and guide progression — not random related links.

Why do early missiles sit at C until the city can supply them?

Early-missile scene = you still need shops, food, and a live grid, but the military menu is glowing. Official copy: research new technology, then manufacture vehicles and missiles. Unlock is not a finished volley. This Build and Conquer tier list will not paste a damage ladder.

Farm beside suburb then supermarket-as-cash on the live plot — opening S cash vs later war spend
TierSpendWhyStatus
SKeep shops + farms + grid aliveListing: economy wins warsListing
AHome defense pad (once shops pay)Community: defend first when military appearsCommunity timing
AResearch (solvent cycle)Unlock ≠ manufacture; still a real billListing
BMilitary buildings after city level gateRecaps: options ~city level 2 / ~250 pop — UnverifiedCommunity / Unverified
BHaul vehicles after factories existTrucks move inputs; they are not a tycoonListing + Community
CFirst-hour missilesNo shop loop yet; pad eats the last coinsCommunity scene rank
CTunnels for “easy cash”Mainland occupation is later PvP, not incomeCommunity
CC&C / iOS unit copiesWrong gameDo not use

Missiles can rise after the home plot is solvent

Community recaps say the first military options show around city level 2, with a population gate near 250. Treat both as Community / Unverified. Even then, early guns are described as expensive relative to a poor plot. Defense before pressure is the recap habit — details on military.

The missile chain (SRBM → GLCM → MRBM → Hypersonic BM) is a later manufacture path on missiles. Hit counts stay unverified. Ranking Hypersonic BM as a global S here would be fan fiction.

When cash, food, and power survive a full construction cycle, you pick the next spend from the situation table — not from another game’s unit roster.

What should I fund in this situation?

Mid-page decision table. Situation → which scene’s S row. Do not reread the whole Build and Conquer tier list every placement.

If you see thisSceneFund first (Tier)Do not fund
Empty plot, no spineOpeningS — roadsHousing off dirt, missiles
Homes with no foodOpeningS — farmsMall HUD name, factories
People on the road, no cashOpeningS — shopsA second apartment row
Blackout / dry homesPower/waterS — plants / water networksAnother factory
Idle workers, grid liveOpening + jobsA — connected powered jobsMore housing
Shops paying, meters green one cycleLaterB — factories then researchSkip food to rush unlock
Military menu just lit, shops thinEarly missilesS — keep shops; A — defense if you mustC — first volley
Want “mainland money”Early missilesS — home shopsC — tunnels as income

One question before every queue

Name the scene. If you cannot, you are about to S-rank a C spend. Catalogue the actual listing kind on buildings before you promote a HUD label.

Community crash repair stays the same as the economy page: power and water, then food, then idle workers into jobs, then shop cash, then production. Military waits.

If the HUD shows a name this wiki will not S-rank, the Unverified fence is next.

Which HUD names stay off the S row?

Starter recaps name extra HUD entries the Roblox listing does not. This Build and Conquer best buildings list keeps them visible so you can match a menu, then stamps Unverified. They do not get a colored S because we have no Place-tied rates.

Name you may seeClaimed role (community)Grade on this page
SupermarketStronger early shopUse as listing shop if shown — no S without rates
MallLater commercial tierOff the opening S row
Nuclear (power)High-output plantListing kind is power plants — Unverified name
Bunker / Air Raid SirenDefense propsNot opening economy; Unverified
Apartments / mid-riseDense housing HUD rowHousing itself is S in the opening; stats Unverified
Iron Dome / Arrow / C-RAM labelsAir defense in recapsMilitary page — not an opening S
Research Tiers 1 / 2 / 3Wiki planning frameNot this scene ladder

Why the fence exists

BETA menus move. Promoting Mall, Nuclear, or a bunker stack as required Build and Conquer best buildings would mix this wiki with Command & Conquer base lists and iOS BNC Studios trees.

If your session shows Supermarket under shops, place it as a shop-tier building and keep stats TBA. If your session does not show Nuclear, do not hunt a fan cost.

Scan the mistake table so a pretty HUD row does not become a global S.

Which tier-list mistakes stall the plot?

Scan this before you treat any colored cell as a patch note. Each row is a Build and Conquer tier list failure mapped to a fix.

MistakeFix
Joined the wrong Roblox experienceConfirm Place 103767961452227 and Build and Conquer [V0.1]
Copied a C&C or iOS unit S–C tableDelete it — listing kinds and scenes only
One global S row for every hourRe-grade when the scene changes
S-ranked missiles on an empty plotOpening S is roads, housing, farms, shops
S-ranked factories to print first-hour cashShops harvest residents; factories wait on the grid
S-ranked power plants as the first padPlants jump only when demand exists
S-ranked Supermarket / Mall / Nuclear / BunkerUnverified HUD — listing names only
Treated Community 32/48 pop or 250 military gate as officialKeep Unverified; do not build a DPS sheet
Merged research Tiers 1–3 into this ladderDifferent Community frame — unlock ≠ rank
Used tunnels as an income SHome-plot shops first; mainland is PvP

One habit that prevents most of them

Before you queue, say the scene out loud: opening, grid, or early missiles. Then pick the colored row for that scene only.

When that habit sticks, place the S-rank opening loop on the plot instead of arguing about a fake global ladder.

What next

Next: catalogue every listing kind before you S-rank a HUD name — buildings.

Run the first hour in that order on beginner guide. Keep meters alive on economy.

Build and Conquer tier list FAQ

Is there an official Build and Conquer tier list?

No. The Roblox listing has no S–C dump. This page uses Community / BETA V0.1 scene ranks only.

What are the Build and Conquer best buildings in the opening?

Roads, neighbourhoods, farms, and shops. Power plants and water networks rise as soon as those exist. Factories, research, military, and missiles wait.

Why are early missiles C-tier here?

They spend cash the opening still needs. Research unlocks technology; factories and military buildings still manufacture. Missiles can rise after shops and the grid hold.

Do the colored S/A/B/C cells mean damage ranks?

No. They are scene grades with no DPS table. Costs and output stay TBA.

Can I copy Command & Conquer or iOS Build & Conquer ladders?

No. Those are other games. This wiki is Place 103767961452227 by The Slop Company only.

Is Supermarket or Mall S-tier?

No official rank. Those HUD labels are Unverified. Treat them as listing shops if your menu shows them.

Is this the same as research Tiers 1–3?

No. Tiers 1–3 are a Community planning frame on the research page. This ladder grades scenes, not tech tabs.

Last verified?

October 12, 2026

Related pages

Matched by build plan, shared topics, and guide progression — not random related links.

Back to home